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Japanese Maple (Acer Palmatum) model

Japanese Maple (Acer Palmatum).

Continuing to explore SpeedTree 9 features and how to use trees generated with it in Unreal 5, using nanite. For this goal, I've generated an high-poly (circa 1.9 Million polys) maple in SpeedTree. The biggest part of these polys goes into the leaves, as I want to avoid using a masked material in Unreal (masked materials cost a lot with nanite). I've imported the tree in UE5 as nanite mesh with WPO, opaque material and preserve volume enabled. It seems to work great, tried a forest of circa 100 trees and it runs at circa 70 fps.

Japanese Nanite Maple with WPO, opaque material and preserve volume option enabled. The level is still WIP. Some foliage is still missing and lighting should be improved

Japanese Nanite Maple with WPO, opaque material and preserve volume option enabled. The level is still WIP. Some foliage is still missing and lighting should be improved

Fall version

Fall version

Spring version

Spring version

Summer to fall transition version

Summer to fall transition version

Video in SpeedTree