Recently (UE4.25) Unreal Engine added the possibility to use alembic hair. It’s a revolutionary feature, still beta, but, I think, designated to radically change the procedure of creating characters to use with the engine. So, I've decided to give it a try. Here my first result, some short hair. It's also my first experience with xGen. Both renders are real-time in UE4.25.
The character is Riku from DAZ3D; I've modeled the clothes using Marvelous Designer and zBrush.