








Collection of traditional Japanese furniture and clothing, useful for traditional Japanese houses.
This project uses Nanite and the new Unreal material system Substrate (please read the FAQ)
The collection contains:
a ready-to-use chest of drawers (tansu - 箪笥);
a blueprint allowing to generate custom cabinets and stairs (tansu and tansu stairs) with 4 different materials, 4 different types of handles, 4 drawer sizes allowing any combination and size one could need (drawers can be opened);
a ready-to-use small table for sitting on a cushion (drawers can be opened);
a ready-to-use low dining table (chabudai - ちゃぶ台) with 2 legless chairs (zaisu - 座椅子);
different cushions (zabuton - 座布団) with customizable color and dirt intensity;
tatami (full size and half size);
a kimono ;
3 vases and 1 cup;
specific cabinetry for the tokonoma ;
a vertex animated painting;
Support: Direct message in Artstation or Discord or by email (email in seller profile)
Technical details
Number of Unique Meshes: 49
Vertex Count: 28-18848
Collision: Yes
Number of LODs: No, Nanite is enabled on all meshes
Number of Materials: 7 Substrate Materials
Number of Material Instances: 32
Number of Textures: 57 (5 small placeholders + 52 textures)
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: No
Video Presentation: https://youtu.be/P5bM4H-JObE
Important/Additional Notes:
This project uses Substrate in Unreal Engine 5.6 and above
This project supports Lumen in Unreal Engine 5.6 and above
This project uses Nanite in Unreal Engine 5.6 and above
FAQ
Q: This project uses Substrate for its materials. What is it?
A: Substrate is a new way of authoring materials in Unreal Engine. Documentation: https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-substrate-materials-in-unreal-engine?application_version=5.6