High poly Nanite Rocks and Stones for UE5. 26 photo scanned rocks, stones and walls from Swiss Alps!
Detailed description of our workflow: Photogrammetry: making Nanite meshes for UE5
Includes a UE5.0 project containing the following
Nanite assets and 4k textures take lots of space. The "packaged for distribution" build is smaller, about 1.5GB. If you want to reduce the size of the build more you can switch to "Roughness from albedo" and use a common detail normal map (see MI_WallR for example). You can also reduce the number of triangles in Nanite mesh properties, and of course, limit "max in game" size of textures.